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Kindred House Rules
Merit/Flaw Updates

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  • To Come...

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House Rules

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  • The following adjustments have been made to disciplines due to not having the feature "the bomb" on gameserv.

    • Celerity 3 - Rapidity - With Rapidity, once per game session you can regain all your Dexterity related Traits. You must restore them all at once, if you have some Dexterity traits still unspent, you cannot restore them later, after you used this power. Using Rapidity costs nothing, and does not count as an action, and can be done reflexively at any time.  Also, this tier power adds your current rating of Celerity to your Dexterity tests as traits for the effect of resolving ties. In example, a Rating of Celerity 3 will add 3 traits on Dexterity ties.

    • Potence 3 - Vigor - With Vigor, once per game session you can regain all your Strength related Traits. You must restore them all at once, if you have some Strength traits still unspent, you cannot restore them later, after you used this power. Using Vigor costs nothing, and does not count as an action, and can be done reflexively at any time. This Stacks with the Potence 1 power Prowess, so you are now able to refresh your Strength traits twice per game session.  Also, this tier power adds your current rating of Potence to your Strength tests as traits for the effect of resolving ties. In example, a Rating of Potence 3 will add 3 traits on Strength ties.

  • To bring Fortutide 5 into balance between NPC and PC (in PC favor) the following change has been made.

    • Unmarred Flesh - A character with Fortitude 5 gains one (1) extra Healthy health level, And the powers of Fortitude 3, and Fortitude 4 become automatic effects without need for testing.

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